

We caught up with Raine at her home studio in Seattle to find out how she developed her singular sound and what it takes to break into video game music. In 2019 she released her debut album proper, Oneknowing, on the London label Local Action, where her mysterious glossolalia sits and soothing electronica sits alongside dance, R&B and ambient music. Raine is also the author of ESC, an interactive fantasy novel about roleplay and dreams, and a musician in her own right, with numerous releases available on her Bandcamp. Her current commission is her biggest yet: composing music for a creepy alternate dimension inside Minecraft, the phenomenally popular block-building game. But video games were always her passion, and after studying music at college she got her first break on Guild Wars 2, designing a festive bell choir for the popular online role-playing game.
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Raine has been making music since before she could walk, inspired at first by her dad’s basement full of synthesizers, fiddles and reel to reel recorders, as well as a childhood performing in professional choirs. The dreamy, synth-driven score is the work of Seattle composer and lifelong gamer Lena Raine, whose memorable melodies – played on Spitfire's Originals Felt Piano , among other virtual instruments – have won its creator multiple awards.

One of the most celebrated scores of recent years happens to be attached to one of the most acclaimed indie video games: a platform adventure game called Celeste, which follows a young girl as she battles her inner fears to reach the top of a mountain.

But beyond the top-tier releases, with their big-budget scores and lucrative sync deals, lies a vast landscape of independent games, from farmyard simulators to magical point-and-click adventures, all with unique music to match.
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Video games are now big business – bigger than the music and movie industries combined, in fact – and their increasing sophistication and diversity has created all kinds of new opportunities for composers.
